Gameflip

Digital Marketplace for Gamers
Overview
Raised: $1,789,477
Rolling Commitments ($USD)
Active
12/02/2023
13
17,895%
72%
$3,924
1,026
2014
Media, Entertainment & Publishing
GamingTech
B2C
High
Low
Summary Profit and Loss Statement
Most Recent Year | Prior Year | |
---|---|---|
Revenue |
$3,280,014 |
$3,904,356 |
COGS |
$865,404 |
$993,933 |
Tax |
$1,664 |
$1,600 |
| ||
| ||
Net Income |
$-1,554,407 |
$-1,423,109 |
Summary Balance Sheet
Most Recent Year | Prior Year | |
---|---|---|
Cash |
$2,549,130 |
$4,344,596 |
Accounts Receivable |
$146,277 |
$480,618 |
Total Assets |
$2,769,557 |
$4,891,929 |
Short-Term Debt |
$465,365 |
$796,261 |
Long-Term Debt |
$0 |
$237,070 |
Total Liabilities |
$465,365 |
$1,033,331 |
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Founder Profile
Gameflip Co-founder JT Nguyen on Gaming and the Blockchain
If you’ve ever played a video game or even mobile game, you’re probably familiar with microtransactions. They're little digital assets you can buy to give you a boost, identify you as part of a team, or even just change your avatar’s look (like the Lollipop Hammer in Candy Crush). Microtransactions are becoming an increasingly popular business model, especially in games that are free to play. But once those items are purchased, they only exist on your account and may even be locked to the device you purchased them on.Gameflip has proposed a solution: a digital marketplace where gamers can buy and sell their digital assets using the blockchain. We interviewed co-founder and CEO JT Nguyen about his inspiration for starting the company and goals for the company in the long term.
Note: This interview was conducted over phone and email. It has been lightly edited for clarity and length.